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Secret Agent Clank

Platform: PSP

Release: 2008

Position: Senior Designer

I only played a small role on this project. Secret Agent Clank was nearing completion by the time I arrived at High Impact. I was spending most of my time with the redesign of my current project but I was still able to commit time to make my contribution. Because of my years of experience as a designer I was asked to provided feed back on some of the core game systems.

 

That's pretty much all there is to say. I added crucial feedback that was used to add an additional level of polish to a product that was nearing completion.

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