Levels & Encounters
Systems
I didn't have one system that I had complete ownership over. That was mainly because during the development phase of the project I was moved on to the PSP version as the lead. But as I was on the project during the preproduction phase I took part in the design and implementation of all the core systems. This includes combat, special powers, weapons and enemy AI.
So as you watch these videos keep in mind I had a hand in designing most everything you see happening.
This is one of those moments where I could upload documentation of the systems I worked on but I wont. They are just too big to put online and trying to cut them down makes them almost useless for the reader. There is also the issue with me not being comfortable putting documentation like that online. But if you are someone that is interested in seeing these detailed documents you can drop me a line and we can talk about it.